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Wraith
Wraith
Race: Undead
Unit Class: No Unit Class
Requires: Unit casting Summon Wraith
Starts With: Undead
Vile Touch
Fear
Info: 6 Strength +3 Death +1 Death Affinity
1 Move
Cost: N/A Production

During the Age of Dragons, the gods battled across creation. They fought over land and souls, until Dagda enforced the Compact. The Compact established rules for the relations between the angels, including providence over the souls of the living. When a person dies, regardless of race, his soul is brought to the vault of the deity he served in life, knowingly or not.

But some people are bound too closely to their earthly life, and when they die they cannot leave this past life behind, lingering in echoes of memories. The loss of this precious life, the frustration of dreams that will never come to be darkens the heart of the spirit. These desires drag the soul into the Infernal Plains. The soul arrives in Hell, where nightmarish shades whisper to the soul, making him relive his darkest memories over and over. After some time, centuries in some cases, the mind and will of many fallen spirits are broken this way, some of these spirits vanish, while others are devoured by the whispering fiends and other animal-shaped Hungry Ghosts, spirits whose reason vanished and who exist only to satisfy their most primal desires. Some spirits survive the mind-shattering whispers and change: they become Spectres.

Spectres are fallen spirits who recovered clear reason. Their appearance and personality are similar to what they had in life, and these will never change; the falling process galvanizes their soul to this shape. These spectres group themselves in hopeless communities to defend themselves from a highly hostile environment, but they keep the dreams and wishes they had in life, dreams and wishes whose realization is almost impossible in that hellish place. Dreams and wishes that don't go away, memories of the lost ones, that will to not disappear, nothing fades from the unchanging soul of the Spectre.

During the Age of Magic, a Black Sea appeared by the shores of the razor-glass plain of Naraka. The sky in Hell is starless, but the waveless surface of the Black Sea reflected stars, stars that are not from Creation. Rumor spread that its waters were capable of making spectres lose their memories, dreams and wishes, of making one's self disappear. Many spectres, bored with their grey afterlife, pilgrimaged to the Black Sea, washing away their heart. But the dark waters don't wash away everything; a husk stays behind, a husk that is animated by ominous will. These beings are called Wraiths, a creature so unnatural that they are hated even by the fiends. After they are born on the shores of the Black Sea they float to a sinister tower in the middle of that sea, a windowless tower of infinite height, and no man knows what exists inside.

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