Arcane Spells Edit
Arcane spells are cast by Adepts , Mages , and Archmages . Each sphere and level requires a promotion to cast, which in turn requires a Channeling level equal to the spell level.
Divine Spells Edit
Divine spells are cast by Priests and High Priests . Priests can cast level I and II spells, while High Priests can cast all three levels.
World Spells Edit
City Spells Edit
These spells affect friendly cities. They only last as long as a caster with the source remains in the city.
Spell Source Effect
Hope Spirit II +4 , +1 , free Courage promotion
Inspiration Mind I +2 , +1 Great Sage
Inquisition Inquisition Promotion Permanently removes non-state religions from the city (unless spread there again), 3 turn cast
Unyielding Order Order III No unhappiness, maintenance; -10 crime rate
Wall of Stone Earth I +25% defense, -25% bombardment against non-gunpowder
Terrain Spells Edit
These spells affect terrain under or near the caster.
Spell Source Effect
Blaze Fire I Creates a Smoke in the tile, sets Forests and Jungles on fire
Bloom Fellowship of Leaves I Creates a New Forest in the tile, 2 turn cast
Call Blizzard Illian Divine Creates a Blizzard in the tile
Hellfire Ashen Veil III Creates a Hellfire in the tile (spawns Barbarians)
Earthquake Runes of Kilmorph III Can destroy improvements and buildings within 1 tile, unfortifies non-flying units
Sanctify Life I Removes all Hell terrain within 1 range, or removes a City Ruins in the tile and reduces the Armageddon Counter
Scorch Sun I Turns Snow in the tile to Tundra, or Plains to Desert
Spring Water I Turns Desert in the tile to Plains
Vitalize Nature III Upgrades Desert, (Ice -> Tundra) -> Plains -> Grassland
Area/Ranged Edit
Unless stated otherwise, these spells affect all targets within range.
Spell Source Range Friendly Fire Mean Damage Other Effects Resistable
Blinding Light Sun II 1-1 No None Immobile for 2 turns +30%
Charm Person Mind II 1-1 No None Only affects living units, cannot attack for mean of 5 turns +20%
Crown of Brilliance Empyrean III 1-1 No 30% (max 60%) Buffs caster No
Crush Dwarven Druid 2, single tile No Physical No
Destroy Undead Life II 0-1 Yes 30% Holy No
Dispel Magic Metamagic II 0-2 Yes None Removes buffs from enemies and debuffs from allies, resets Mana Nodes No
Domination Mind III 1-1 No None Spell lost if resisted, gain control of enemy unit +10%
Entangle Druid 1-1, single tile No None Only affects non-flying units, roots units +0%
Maelstrom Air II 0-2 Yes 15% (max 30%) No
Revelation Empyrean II 0-3 Yes None Dispel Magic, and removes invisibility, illusions, and Hidden Nationality from enemies No
Ring of Flames Ashen Veil I 1-1 Yes 15% (max 40%) No
Roar Dragon 1-3 No None Fear +0%
Rust Entropy 1-1 No None -10% Strength to Melee units until they visit a city with a Forge, removes Weapons promotions +20%
Slow Ice I 1-1 No None -1 move for mean of 3.3 turns +0%
Snowfall Ice III 0-1 Yes 40% (max 80%) Temporarily turns tiles into Ice No
Spores Myconid 1-1 No None Only affects living units, cannot move for 3 turns +0%
Taunt Harlequin 1-1 No None Only affects living units, forces attack on caster's stack +40%
Tsunami Octopus Overlords II 0-2 Yes ? Damages improvements, can only be cast next to water tiles No
Wither Entropy III 1-1 No 10% (max 40%) Only affects living units, adds Withered promotion +0%
Summoning Edit
Spell Source Duration Moves Strength Affinity Collateral Bombard Other
Breathe Fire Dragon 1 1 6 Fire None 60% 15%
Create Battering Ram Khazad Melee Permanent 1 0 None None 25% Requires Engineering
Create Puppet Belseraph Arcane ? 1 2 None None None Gains promotions of caster
Fireball Fire II 1 1 4 Fire None 30% 10%
Graft Flesh Body III Permanent 1 6 None None None Can graft other units onto it
Raise Skeleton Death I Permanent 1 2 + 1 Death None None None Cannot pillage, Undead
Summon Air Elemental Air III 1 2 5 + 2 Lightning 1 Air None None Elemental, Flying, Sentry II, immune to Lightning, creates Lightning Elemental after winning combat
Summon Aurealis Sun III 1 1 6 2 Sun None None Elemental
Summon Balor Ashen Veil III ? 1 7/3 +4 Unholy None None None Demon, Resist Fire, Stigmata, can use all weapons, replaces Berzerker
Summon Djinn Metamagic III ? 2 1 1 all None None Elemental
Summon Earth Elemental Earth III 1 1 11 1 Earth None None Elemental
Summon Fire Elemental Fire III 1 2 6 + 3 Fire 1 Fire 30% None Elemental, Immune to Fire, cannot enter Ice
Summon Host of the Einherjar Law II 1 1 3 + 2 Holy None None None Angel, cannot pillage, +1 duration on winning combat
Summon Ice Elemental Ice II 1 1 2 + 2 Cold 1 Ice None None +10% Tundra Strength, +20% Ice Strength, Elemental, Immune to Cold, Vulnerable to Fire, cannot enter Desert or Burning Sands
Summon Kraken Octopus Overlords III Permanent 4 17 None None None Stealth
Summon Mistform Shadow III ? 2 6 1 Shadow None None Elemental, Hidden Nationality, Invisible
Summon Pit Beast Entropy II ? 1 4 + 1 Unholy None None None Demon, +1 duration on winning combat
Summon Sand Lion Malakim Arcane II ? 3 5 + 1 Fire None None None Can see Stealth, cannot pillage, +40% Desert strength, Elemental, Resist Fire, Nomad
Summon Spectre Death II ? 2 3 1 Death None None Undead, Fear
Summon Tiger Fellowship of Leaves II Permanent 2 4 None None None Animal, can construct Tiger Cage
Summon Treant Fellowship of Leaves III Permanent 1 10 None None None Cannot pillage, Elemental, Vulnerable to Fire, Woodsman I, Woodsman II
Summon Water Elemental Water III 1 1 8 1 Water None None Elemental, Water Walking
Summon Wraith Death III ? 2 6 + 2 Death 1 Death None None Undead, Fear, Vile Touch
Unit Buffs Edit
Unit buffs affect all non-Siege land units unless stated otherwise. Mean durations are given.
Spell Source Mean Duration (Turns) Effect
Bless Order II 1 combat +1 Holy combat, +20% against demons
Blur Shadow I 2 Immune to first strikes, defensive strikes
Courage Spirit I Permanent Heals units in same tile +10% per turn, immune to Fear
Crown of Brilliance (caster) Empyrean III 4 Area damage, see invisible units
Cure Disease Medic II Instant Removes Diseased, Plagued, Withered
Dance of Blades Chaos I 1 +1 first strike
Enchanted Blade (Melee) Enchantment I Permanent +20% Strength, removes Rusted
Fair Winds (Naval) Air I 20 +1 move, +25% withdrawal chance
Flaming Arrows (Archery) Enchantment II Permanent +1 Fire combat
Haste Body I 1 +1 move
Heal Medic III Instant Heals units, removed Poisoned
Loyalty Law I Permanent Immune to capture, +20% to resist Charm Person
Morale 10 +10% Strength, +10% City Attack
Mutation Chaos II Permanent Random effect
Poisoned Blade (Recon) Nature II Permanent +1 Poison combat
Regeneration Body II Until healed Heal while moving, heals +10% per turn
Shadow Walk Shadow II 4 Immune to first strikes, building defenses
Shield of Faith Rune of Kilmorph I Permanent +10% Strength
Stoneskin (caster) Earth II 1 combat +3 first strikes, +50% elemental damage resistance, +2 defense Strength
Valor Law III Permanent +1 XP per combat, +10% to resist spells
All Spells Edit
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Scorch
Full Description: They love naught but combat, these fell beasts. They exist to destroy and have...
Summon Pit Beast