Promotions in alphabetical order
- Accuracy
- Aeron's Chosen
- Air I
- Air II
- Air III
- Amphibious
- Angel
- Arcane
- Barrage I
- Barrage II
- Barrage III
- Black Mirror
- Blessed
- Blitz
- Blur
- Boarding
- Body I
- Body II
- Body III
- Bronze Weapons
- Buccaneers
- Burning Blood
- Cannibalize
- Channeling I
- Channeling II
- Channeling III
- Chaos I
- Chaos II
- Chaos III
- Charmed
- City Garrison I
- City Garrison II
- City Garrison III
- City Raider I
- City Raider II
- City Raider III
- Combat I
- Combat II
- Combat III
- Combat IV
- Combat V
- Command I
- Command II
- Command III
- Command IV
- Commando
- Courage
- Cover I
- Cover II
- Crazed
- Crown of Akharien
- Crown of Brilliance
- Dance of Blades
- Death I
- Death II
- Death III
- Defensive
- Demon
- Demon Slaying I
- Dextrous
- Diseased
- Divine
- Dragon
- Dragon Slaying
- Drill I
- Drill II
- Drill III
- Drill IV
- Dwarven
- Earth I
- Earth II
- Earth III
- Elemental
- Elven
- Empower I
- Empower II
- Empower III
- Empower IV
- Empower V
- Empty Bier
- Enchanted Blade
- Enchantment I
- Enchantment II
- Enchantment III
- Enervated
- Enraged
- Entropy I
- Entropy II
- Entropy III
- Expanded Hull
- Fair Winds
- Fatigued
- Fear
- Fire I
- Fire II
- Fire III
- Flaming Arrows
- Flanking I
- Flanking II
- Flanking III
- Flying
- Formation I
- Formation II
- Gela
- Golden Hammer
- Golem
- Guardsman
- Guerilla I
- Guerilla II
- Hasted
- Healing Salve
- Heavy
- Hero
- Heroic Defense I
- Heroic Defense II
- Heroic Strength I
- Heroic Strength II
- Hidden
- Hidden Nationality
- Homeland
- Horselord
- Ice I
- Ice II
- Ice III
- Illusion
- Illusionist
- Immortal
- Immune to Cold
- Immune to Disease
- Immune to Fire
- Immune to Lightning
- Infernal Grimoire
- Inquisitor
- Invisible
- Iron Weapons
- Jade Torc
- Law I
- Law II
- Law III
- Life I
- Life II
- Life III
- Light
- Longshoreman
- Loyalty
- Magic Immune
- Magic Resistance
- March
- Marksman
- Medic I
- Medic II
- Medic III
- Metamagic I
- Metamagic II
- Metamagic III
- Mind I
- Mind II
- Mind III
- Mithril Weapons
- Mobility I
- Mobility II
- Morale
- Mutated
- Nature I
- Nature II
- Nature III
- Navigation I
- Navigation II
- Nether Blade
- Nightmare
- Nomad
- Orcish
- Orthus's Axe
- Pieces of Barnaxus
- Plague Carrier
- Plagued
- Poisoned
- Poisoned Blade
- Potency
- Prophecy Mark
- Puppet
- Puppeteer
- Recruiter
- Regeneration
- Resist Cold
- Resist Fire
- Resist Lightning
- Resist Poison
- Rod of Winds
- Rusted
- Scorched Staff
- Scourge
- Sentry
- Sentry II
- Shadow I
- Shadow II
- Shadow III
- Shadowwalk
- Sheut Stone
- Shield of Faith
- Shock I
- Shock II
- Sinister
- Skeleton Crew
- Spell Extension I
- Spell Extension II
- Spellstaff
- Spirit Guide
- Spirit I
- Spirit II
- Spirit III
- Staff of Souls
- Starting Settler Bonus
- Stealth
- Stigmata
- Stoneskin
- Strong
- Subdue Animal
- Subdue Beasts
- Summoner
- Sun I
- Sun II
- Sun III
- Sundered
- Syliven's Perfect Lyre
- The Dragon's Hoard
- Twincast
- Undead
- Undead Slaying I
- Unholy Taint
- Valor
- Vampirism
- Vile Touch
- Vulnerable to Fire
- Warcry
- Water I
- Water II
- Water III
- Water Walking
- Weak
- Werewolf
- Winterborn
- Withered
- Woodsman I
- Woodsman II
Fall from Heaven II | |||
---|---|---|---|
Civilizations | Leaders | Religion | Units |
Buildings | Scenarios | Guilds | Wonders & Rituals |
Spells | Promotions | Game Concepts | Traits |