|Unit Class:||Melee Unit|
|Requires:|| City to have Guild of Nine present|
Hired by casting Recruit Mercenary spell
|Starts With:|| Can use Bronze, Iron, Mithril Weapons|
Can spread Guild of Nine
|Info:|| 4 |
Mercenaries are sell swords, barbarians, hired for their secrecy skills and warlike disposition. They are born with a blade in hand and even with light equipment they pack a formidable punch. Even those who are wet behind the ears work as throw-away troops to hinder a stronger rival or "ally", and with sufficient experience they can leave most soldiers trailing in their wake. The squat barbarians of the steppe are raised along with their mount and live with until separated by death either of horse or rider. The fact that they can call in their friends at a moment's notice makes it a good idea to keep one or two on sentry in frontier town--as long as the money keeps flowing. A Mercenary that has served some time in the armed forces of any country that needs them finishes up as wealthy by any men's standards, and fabulously rich by the standards of the nomads from whence they come. A stint as a mercenary can often supply the funds that are needed to make a bid for control of the tribe, and it has been known to happen that soldiers have faced their old comrades in arms at the head of a barbarian raiding party, but that is not always the case. Learned men say that perhaps the mercenaries bring some aspects of civilization back with them. One can always hope that the barbarians are willing to learn from their example; unfortunately they appear most apt pupils in the art of weapon making.
Great for a rush if you have a lot of money. One Mercenary can continue to hire another, and with Bronze Weapons you may have 5 or 6 of these guys - all in one turn. They can do quite a few jobs, from being an army's spearpoint to the jobs of being the shock troops to weaken the opponent. Just keep in mind these guys count towards army maintainance as well.