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Need to add info here about lore of magic-related topics.

Finally, a new topic in this wiki. Please contribute, everyone!

Oh, and shouldn't this be a gameplay concept?

Contents

The Spheres of Magic Edit

Palace Mana Edit

Civilization Mana
Amurites Body, Fire, Metamagic
Balseraphs Air, Chaos, Mind
Bannor Earth, Law, Spirit
Calabim Body, Law, Shadow
Clan of Embers Body, Fire, Nature
Doviello Body, Chaos, Earth
Elohim Nature, Spirit, Water
Grigori Enchantment, Spirit, Water
Hippus Air, Nature, Horse (resource)
Illians Enchantment, Ice, Law
Infernal Entropy, Fire, Iron (resource)
Khazad Earth, Law, Gold (resource)
Kuriotates Spirit, Sun, Water
Lanun Air, Chaos, Water
Ljosalfar Air, Life, Nature
Luchuirp Earth, Enchantment, Life
Malakim Life, Mind, Sun
Mercurians Earth, Life, Iron (resource)
Sheaim Chaos, Death, Fire
Sidar Enchantment, Shadow, Spirit
Svartalfar Mind, Nature, Shadow


Node Bonuses Edit

Sphere Effect
Air (none)
Body Friendly units heal +5% per turn within your Cultural Borders
Chaos 2% mutation chance
Death -1 relations with most civilizations (does not stack)
Earth Increases chance of discovering resources from Mines
Enchantment +1 Happy
Entropy -2 relations with most civilizations (does not stack), enemy units heal -5% per turn within your Cultural Borders
Fire (none)
Ice (none)
Law -5% maintenance costs
Life +1 Health
Metamagic (none)
Mind +3% BeakerIcon
Nature (none)
Shadow (none)
Spirit +5% Greatperson
Sun (none)
Water (none)

See Also Edit

Image Edit

The spheres are the remains of the god's creation powers. Creation isn't actually elemental itself but is the foundation of the others. Spheres


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