Leaders: Garrim Gyr
Beeri Bawl
Hero: Barnaxus
Race: Dwarven
Allignment: Good
Patron God: Nantosuelta
Emblematic Mana: Enchantment Mana
Totem Animal: Rat
Enemies: Sheaim
World Spell: Gifts of Nantosuelta
Unique Quality: Golem Crafters
Type: Civilization


Dwarves do not always live in caves. The Empire of Kradh-Ke-zun, the Open-Skiers, suffered terrible losses during the Age of Ice precisely because they, as opposed to their cousins the Khazad, had adapted to a life on the surface and forgotten the secrets of making their lives in the subterranean world. Fantastic craftsmen, cunning artificers, and proficient enchanters, the Kradh-Ke-zun were creators of some of the greatest artifacts of the Age of Magic, not least of which were the Golems: Golems for war, Golems for transport, Golems for farming, for mining and for industry. Life, for the Open-Skiers with their endless supply of infallibly obedient servants, was good, and the people thrived.

The new reality of the Age of Ice was harsh on the Open-Skiers. When the glaciers rolled forth, strangling life, isolating populations, and crushing cities beneath tons of grinding blue ice, the Luchuirp watched helplessly as the cunning devices they had entrusted so much of their survival to succumbed to the long winter.

Three-foot-tall city dwellers are not adapted to the rigorous, marginal, nomadic existence of Ice Age hunters, and few survived for long. Of the once mighty Empire of great cities, thriving farmlands and millions of contented citizens, only one particularly hardy clan survived: the Luchuirp. Though weakened by the dominance of Mulcarn, Kilmorph still managed to hold a warding hand over this little tribe of surface-dwelling Dwarves. She came to the leader, the now-legendary Graoin the Delver, and taught him the things his people had forgotten: how to dig, how to build homes under the mountain. Combining this with what little of their incredible artisanry and Golem mastery they could still make use of, they fashioned themselves a society of sorts in the caves beneath the Ice, and they waited, knowing that one day, the clan of Luchuirp, heirs of the Open-Skiers, would once again walk under the sun.

Beeri Bawl is a true heir to Graoin the Delver, not only in blood, but in spirit. He is a survivalist by nature, organized and effective, but he has never forgotten his roots and his ancestry. His highest goal is to reclaim a spot on the surface, but that does not mean he intends to make the mistake of his forefathers and neglect the lower reaches of the world. His approach is a symbiosis of the refined craftsmanship of the old Empire and the hardy jury-rigging the Luchuirp taught themselves during the Age of Ice.



  • Go read up on Barnaxus he's central to any Luchuirp strategy.
    • Level Barnaxus up as quickly as possible to Combat V and then hide him in an isolated or well defended city (preferably both).
    • Keep in mind that Barnaxus can be rebuilt if destroyed, provided you can track down the unit that killed him. Be sure to do so in a city with a forge to gain a weapons promotion, allowing you a better chance to level up later in the game. But mostly, don't let him die because he gets rebuilt without his previous experience.
  • Although the Mud Golem does take an additional 25 Production, they don't stop city growth whilst being built like other workers do. They also have a defensive strength 2.
    • This also means that they aren't built as fast as you don't use surplus food as production
    • Remember that they do build 50% faster than regular workers.
    • Core of the Subtle can be a very useful tool in protecting your mud golems, and it also provides Great Engineer points which, combined with the Mines of Gal-dur, can greatly accelerate wonder production. (As of 0.21 the Core of the Subtle wonder has been removed.)
  • In addition to allowing you to build Wood Golems, Sculptor's Studios provide +1 Culture so consider using them instead of obelisks to expand your early cities and enable them to grow your golem army.
  • The +1 Strength that golems have above other units at the same tier has the greatest impact early in the game
    • With some early promotions to Barnaxus your wood golems should be able to roll over most defenses and will even give early heroes something to think about
    • Follow up your early advances with Iron Golems as soon as you can.
    • Remember that Golems are immune to many poisons and disease, such as Typhoid Mary's plague, or the Contagion spell. This can give you an edge against civs that rely on those abilities, like the Calabim.

this thread discusses the World Spell (v0.31)



World Spell