Illians
Talk0this wiki
| |
| Leaders: | Auric Ulvin |
|---|---|
| Hero: | Wilbowman |
| Race: | Human |
| Allignment: | Evil |
| Patron God: | Mulcarn |
| Emblematic Mana: | Ice Mana |
| Totem Animal: | Bear |
| Enemies: |
Ljosalfar Amurites |
| World Spell: | Stasis |
| Unique Quality: | Are ice and frost resistant |
| Type: | Civilization |
Background
Edit
The lost men of Letum Frigus. They banded together behind Auric Ulvin for a chance to recover their lost dominance. It is said that when the Illians awake, the world sleeps; and when the world sleeps, the Illians awake.
One of the hardest of the races to play, as well as one of the more rewarding is the Illians. This race is at the core of the games story. Fall From Heaven II takes place after an ice age with everyone attempting to rebuild their civilizations now that they can once again survive, everyone that is except the Illians. For Illian the ice age was a glory age. They thrive in the snow and ice and their plan is to bring it back, and summon their god to rule over them.
This, though puts them at odds with everyone in the game, and if you ever come close to reaching your goal everyone in the game will turn on you and attempt to stop you. This is one of the major reasons that playing as the Illians is so difficult.
The first thing you will notice when playing the Illians is that they get Ice mana. The spell for their first level isn't great but on at the second level they get ice elemental, which can be quite a reasonable weapon if you use several of them, but the real point is the third level spell that allows you to turn a section of land into ice, at least temporarily.
For a more permanent freezing you'll need the hand. The hand replaces pagan temples for the Illians and turns everything around their city to ice. Since the Illian are able to get food from ice and no one else has any real value for it this means that once you've build the order of the hand in a city it is nearly useless to anyone else.
This doesn't mean that they won't attack, but it does make for one of the Illians most formidable weapons. You can build along boarders turning land that they were using to ice, or in my personal favorite move attack, conquer cities, build temples of the hand and then return them. They will wither and nearly die out draining resources from your enemy.
You won't see a hero for Illian early in the game and once you have it you will typically know how the game is going to end. This makes the priests of winter more important. You get three priests of winter when you build The White Hand. They are stronger than most units at this point in the game and if you upgrade their magic they get Ice elemental quickly. This leads to a useful military quite quickly. Something you will need as people tend to dislike you.
Illian is the villain and as such the best way to win the game is to simply eliminate everyone else. To do this weaken them to the point where you can afford to go to war with everyone. This probably means wiping out several people. Use the priests of winter to do this. Then build ascension. As soon as you begin it everyone in the game will be attacking you. Lose cities if you must but keep ascension going. When it is built you will get a god on your side, with 60 power it is as close to unstoppable as anything in the game and you can use it to smash through everyone.
Information
Edit
Leaders:
- Auric Ulvin
- Mulcarn (FfH 1)

