|Race:||Human,Elven or Demonic|
|Unit Class:||Mounted Unit|
|Requires:|| Horseback Riding|
Horse or Nightmare
|Starts With:|| Does Not Receive Defensive Bonuses|
+25% Withdrawal Chance
1 First Strike
+40% vs Archery Units
|Info:|| 4 |
|Upgrades To:|| Horse Archer|
Useful for pillaging or rapid response to enemy incursion, or you can use their withdrawal chance to weaken an entrenched defender.
The first available 3 movement unit is only slightly less powerful than the Axeman, while its mobility and withdrawal chance help it adapt to battles across a wide front and let it move back to safety when wounded. It is usually worth having a few Horsemen ready to respond to unexpected threats, while the rest of the army travels to the point of the attack. Horseman require a Stable and the Horse resource to be built and can be upgraded to Horse Archers and Chariots.