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Hall of Mirror is a defensive building. It will create a single unit per turn, an illusion mirroring the stronger enemy unit near the city at the start of the turn. The unit will be your to control, but it will last only 3 turns, or 5 for Keyleen.

In example if an army with Chalid and some champion approach the city, a new Chalid will appear in the city to defend it, while some champions will spawn in the next turns. The new unit are illusions, meaning that they are not able to kill anyone. You will need some real unit to give the coup du grace, and if the enemy has a large enouth stack, weakened units will be able to recover under protection of their brothers. But illusions are very strong in defence, because they start afresh any combat. If a stack of 100 champion attacks a city with a single Chalid illusion defending, every single champion will face a fresh and whole Chalid and will perish miserably for it.

Hall of Mirrors
Hall of mirrors
Requires: Balseraphs
Alteration
Carnival
Info: +1 Happy
Creates a copy of the strongest enemy unit within +1 tile at the beginning of each turn.:*Copy will last 3 turns and start with Illusion
Cost: 180 Production
Type: Building


Background[]

Strategy[]

There are two easy ways to defeat a city with the Hall of Mirrors: first, since it can only create a copy of your units if you start the turn adjacent to a city with the Hall of Mirrors, you should aim to keep your units at least 2 squares away from said city. When you do attack, attack with units with at least 2 move to be able to move in and take the city on a single turn. Fireballs can serve to lower city defenses and bombard if needed. The second method is to use an army of similar strength units and avoid using stacks with a single overpowered unit: for example, don't attack with Eurabates the Gold Dragon in a stack since it'll get cloned, meaning you have to defeat it to take the city. However, if your stack mainly consists with similarly-leveled Champions, a single cloned Champion won't be exceptionally threatening.

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