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Gibbon Goetia
Gibbon goetia
Race: Human
Unit Class: Arcane Unit
Hero
Requires: Deception
Sorcery
Starts With: Cannot Pillage
Can Explore Rival Territory
Channeling I
Channeling II
Channeling III
Hero
Illusionist
Religion:Council of Esus
Info: 5 Strength
1 Move
Cost: 180 Production
Special: Will Abandon Civilization if State Religion switches from Council of Esus
Can Cast Impersonate Leader which allows player to control rival civilization for a period of time

StrategyEdit

  • One common method to make use of Domination is to adopt the Council of Esus in order to obtain access to Gibbon Goetia, which is a Hero mage unit with Channeling III. Have him take the Mind IMind II, and Mind III promotions for access to Domination, and save all the following promotions. If Gibbon ever fails a Domination attempt, simply re-take the Mind III promotion to give him access to Domination again.
  • This is particularly effective if Acheron the Red Dragon has not been killed, as Gibbon can easily Dominate the Sons of the Inferno units in Acheron's city in order for you to gain access to a large number of Channeling III casters to field against your enemy (most of which already have Fire II or Fire III promotions.
  • Consider taking Gibbon down the path of Combat I through Combat V in order to give him the Twincast promotion, as well as the Water III promotion. By Twincasting illusionary Water Elementals, Gibbon can act as a solid defensive bulwark against any invading army, as the illusionary Water Elementals will heal to full after each combat. In the case the enemy is able to kill an illusionary Water Elemental, Water Elementals split into 2 Weak Water Elementals upon death, so you have in effect 6 defenders per twincasted Summon Water Elemental cast: (2x Water Elemental + 4x Weak Water Elementals).

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