Race: Elven
Unit Class: Archery Unit
Requires: Machinery
Starts With: Can Use Bronze, Iron, Mithril Weapons
1 First Strike
Info: 12 Strength
2 Move
Cost: 240 Production
Upgrades From: Archer

Strategy: A Flurry starts with the Blitz promotion and a 2 movement rate making it an excellent way to kill separate units, or clean up a stack after an Archmage has weakened it. Because of the Blitz promotion, the Flurry becomes even more powerful as it gains Mobility promotions.

A civilizations archers will gain enough proficiency to guard a city or a hilltop with a diligent training. A few rare individuals put the hardest drilled longbowmen to shame, taking to the bow like second nature. These are the people a civilization must seek out and equip to produce the flurry, an elite squad of archers capable of obliterating an army on the march before it notices that it is under attack.

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