Race: | Human |
---|---|
Unit Class: | No Unit Class |
Requires: | Nothing |
Info: | 0 2 |
Cost: | 75 |
Special: | Builds at 100% Workrate Can Build Farm Can Build Mine Can Build Road Can Build Quarry Can Build Camp Can Build Workshop Can Build Lumbermill Can Build Watermill Can Build Fort Can Build Winery Can Build Plantation Can Build Cottage Can Build Windmill Can Build Pasture Can Remove Jungle and Forest Can Sacrifice to Build Pirate Cove |
The majority of people in all civilizations throughout time have been workers. Whether engaged in farming, commerce, or industry, their actions form the economic infrastructure without which no nation can succeed. Over time, the endless activity of workers has reshaped the very suface of the land by mining hills, cutting down huge stretches of forest, and irrigating hostile terrain into fertile farmland. By the late 20th century it had become apparent that excessive deforestation and pollution from heavy industry posed a threat to the world's environment.
Strategy[]
Be careful to protect your workers from enemies trying to steal them. Ideally protect each square a worker is on with a military escort (preferably with at least 2 movement so to keep up with the worker unit). An interesting thing you might to try is to have Govannon Teach Workers Spellcasting. That way, your workers can also function like Adepts.
In base Civilization IV, a general rule of thumb is to have 2 workers for every 3 cities you own (in the early- to mid-game). This rule of thumb can be used in FFH2 as well, though different civilizations have varying levels of utility from this advice (e.g. Lanun have less use for workers due to water-based strategies, whereas the Malakim may need more to improve floodplains or desert hills because improvements take longer on desert).