Race: | Human,Elven and Dwarven |
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Unit Class: | Recon Unit |
Requires: | Hunting Hunting Lodge |
Starts With: | Cannot Pillage -20% City Attack Can see Invisible Animals Better Results from Tribal Villages Can Carry 1 Hawk +50% vs Animals |
Info: | 4 2 |
Cost: | 60 |
Upgrages From: | Scout Freak |
Upgrades To: | Ranger Assassin Devout Chanter Ghost |
Hunters continue the Scout tradition of 2 movement point exploratory units. They can carry Hawks and use them to scout areas without having to waste time or risk their lives investigating it themselves.
Civilopedia Entry[]
Years of living in the wilderness on their own terms have taught these men a thing or two about the importance of stealth, speed and senses. When called upon to do so, they make excellent scouts, moving fast and missing little. Though not as magnificently in tune with the land as the Rangers and Elves, hunters know how to bend Nature to their will, and make use of the advantages She gives. Many Hunters are excellent animal trainers, and you will rarely find one without a large hound and a bird of prey as travelling companions.
Amurites Doviello Illians Lanun Ljosalfar Sidar Khazad and Luchuirp
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