Race: | Human,Elven or Demonic |
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Unit Class: | Mounted Unit |
Requires: | Horseback Riding Stable Horse or Nightmare |
Starts With: | Does Not Receive Defensive Bonuses +25% Withdrawal Chance 1 First Strike +40% vs Archery Units |
Info: | 4 3 |
Cost: | 60 |
Upgrades From: | Scout |
Upgrades To: | Horse Archer Chariot Fyrdwell Nyxkin |
Strategy[]
Useful for pillaging or rapid response to enemy incursion, or you can use their withdrawal chance to weaken an entrenched defender.
The first available 3 movement unit is only slightly less powerful than the Axeman, while its mobility and withdrawal chance help it adapt to battles across a wide front and let it move back to safety when wounded. It is usually worth having a few Horsemen ready to respond to unexpected threats, while the rest of the army travels to the point of the attack. Horseman require a Stable and the Horse resource to be built and can be upgraded to Horse Archers and Chariots.
Amurites Bannor Doviello Hippus Infernals Svartalfar
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