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Horseman
Horseman
Race: Human,Elven or Demonic
Unit Class: Mounted Unit
Requires: Horseback Riding
Stable
Horse or Nightmare
Starts With: Does Not Receive Defensive Bonuses
+25% Withdrawal Chance
1 First Strike
+40% vs Archery Units
Info: 4 Strength
3 Move
Cost: 60 Production
Upgrades From: Scout
Upgrades To: Horse Archer
Chariot
Fyrdwell
Nyxkin

Strategy[]

Useful for pillaging or rapid response to enemy incursion, or you can use their withdrawal chance to weaken an entrenched defender.

The first available 3 movement unit is only slightly less powerful than the Axeman, while its mobility and withdrawal chance help it adapt to battles across a wide front and let it move back to safety when wounded. It is usually worth having a few Horsemen ready to respond to unexpected threats, while the rest of the army travels to the point of the attack. Horseman require a Stable and the Horse resource to be built and can be upgraded to Horse Archers and Chariots.




Variants

Horseman amuritesAmurites Horseman bannorBannor Horseman dovielloDoviello Horseman hippusHippus Horseman infernalInfernals Horseman svartalfarSvartalfar


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