Race: | Undead |
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Unit Class: | Mounted Unit |
Requires: | Armored Cavalry Hippodrome Horse or Nightmare Infernal |
Starts With: | Can Use Bronze, Iron, or Mithril Weapons Does Not Receive Defensive Bonuses +35% Withdrawal Chance Channeling I Channeling II Death I |
Info: | 8/6 +2 Death +2 Unholy 3 |
Cost: | 240 |
Upgrages From: | Horse Archer |
Replaces: | Knight |
Strategy[]
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable.
Background[]
Death Knights are a grotesque mockery of their living counterparts. Knights are resplendent in shinning armor, carry brilliant banners, and their chivalrous hearts show no fear on the battlefields. Death Knights leave a trail of walking dead and virulent disease, and show no pity in rending innocents limb from limb. Some say Death Knights can only be created from the spirit of a Knight who has broken his vows of fealty, but many Knights secretly fear that the Infernals have a way of dragging even the noblest spirit into hell to serve as their vassals. This fear prompts piety on a level royal decree would fail to reach, and rare is a Knight who doesn't seek out a blessing from any passing priest.