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bIgnoreTerrainCost
Data Type: Boolean
Allowed Values: 0 or 1
Default Value: 0
Function: Sets Movement Cost of all Features and Terrains to 1
Examples of Use: Abashi the Black Dragon has this flag enabled

This flag will set a Unit to spend 1 Move Point per Tile before checking for Routes, disabling the typically higher Move costs of Hills, Deserts, Forests & Jungles, but unlike bIgnoreTerrainCost. As a side effect of ignoring the extra move costs of the Terrains, this also ignores any Double Movement capability from Promotion (ie - the Double Movement on Hills benefit of Dwarven)

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