Data Type: | Boolean | ||
---|---|---|---|
Allowed Values: | 0 or 1 | ||
Default Value: | 0 | ||
Function: | Sets Move Cost for Unit to 1 per Tile, regardless of destination Tile | ||
Examples of Use: | Tar Demons have this flag enabled |
This flag will set a Unit to spend 1 Move Point per Tile, disabling the typically higher Move costs of Hills, Deserts, Forests & Jungles, but unlike bIgnoreTerrainCost, it will also disable the lower Move costs of Roads. As a side effect of ignoring the extra move costs of the Terrains, this also ignores any Double Movement capability from Promotion (ie - the Double Movement on Hills benefit of Dwarven)