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CIV4BuildInfos | CIV4CommandInfos | CIV4FormationInfos | CIV4PromotionInfos | CIV4SpecialUnitInfos | CIV4SpellInfos | CIV4UnitClassInfos | CIV4UnitInfos

bFlatMovementCost
Data Type: Boolean
Allowed Values: 0 or 1
Default Value: 0
Function: Sets Move Cost for Unit to 1 per Tile, regardless of destination Tile
Examples of Use: Tar Demons have this flag enabled

This flag will set a Unit to spend 1 Move Point per Tile, disabling the typically higher Move costs of Hills, Deserts, Forests & Jungles, but unlike bIgnoreTerrainCost, it will also disable the lower Move costs of Roads. As a side effect of ignoring the extra move costs of the Terrains, this also ignores any Double Movement capability from Promotion (ie - the Double Movement on Hills benefit of Dwarven)

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