Mod Fall from heaven
Accessories like rings pendants and other Jewellery and weaponry can be made in a forge building using the different metals and gems
that are available in the game.
Gemstones that are available from mining and building a road to and from the resource GEMS
Amethyst can have some kind of bonus towards (Shadow) Mana
Emerald can have some kind of bonus towards (Nature) Mana
Garnet can have some kind of bonus towards (Earth) Mana
Ruby can have some kind of bonus towards (Fire) Mana
Onyx can have some kind of bonus towards (Death) Mana
Sapphire can have some kind of bonus towards (Water) Mana
Diamond can have some kind of bonus towards (Holy) Mana
Opal can have some kind of bonus towards (Unholy) Mana
Still need to add more to this idea with help.
You c…
Hawk type fall from heaven 2
Each civilization scout should have a small bird, or dragon, or winged creature etc that can help you explore at the start of the game.
Most birds will be different and will vary for each type of civilization. (I will need help to find all the right choices of bird or winged creature.)
Small birds can not attack and are only used to help you explore, baby dragons and other winged creatures can attack and gain Exp through combat
Baby dragons and winged creatures will have a withdraw bonus + there are promotions to gain too.
Baby dragons and other winged creatures can grow into an adult over time, using the same method that was used for werewolves in fall from heaven 2
Small birds will do what the Hawk originally did in FALL FROM HEAVEN 2.
Small b…
My project fall from heaven 2 (Religions)
Hello my name is Sean Powell and I am from Wales UK.
I am a big fan of FALL FROM HEAVEN 2 and the various mods related to the franchise.
I have thought of some ideas that could be of some use to you, but I have also tried to make it into my own idea.
I would like to add more religions into the game and I would like to add several gateway/building/wonders that can be built once you have converted to the religion.
The gateway buildings will do what the Mercurian Gate does in Fall from heaven 2, Bringing another civilization into play as your ally.
The only difference I want made is to be allowed to control and play with more than 1 civilization leader at a time.
I would prefer to start with a settler, worker, and a few military units instead of sa…
Fall from heaven crossover mod
Hello my name is Sean Powell and from Wales UK.
I am a big fan of FALL FROM HEAVEN 2 and the various mods related to the franchise.
I have thought of some ideas that could be used and added into fall from heaven 2.
I'm trying to create 12 religions to add into this great mod/game fall from heaven 2.
(This is not complete by a long way and still needs improvement through out just keep that in mind because I have learning difficulties and can only see through 1 eye properly so tend to make mistakes.)
I'm also trying to create 3 choice of leader to come out of each of the 12 religions. By doing this you will need to build (Wonders/Gateway/buildings) using the same method as you would do bringing the Mercurian civilization into play buy building t…
fall from heaven
Some World spells like veil of night and raging seas for EG can be made into rituals as well.
Ashes of Erebus Review and Installation Guide
See the complete review on Odin Gaming .
Ashes of Erebus is, above and beyond everything else, an immersive, TBS, fantasy experience. (I must give due credit to the base Fall from Heaven II mod, though.) It’s better, in my opinion, than any fantasy 4X since, including the likes of Age of Wonders III or even Endless Legend (although the latter comes very close).
Incredible depth has been achieved with the diverse civilisations, beautiful and bustling fantasy world, and responsive game mechanisms like the Armageddon Counter. AoE’s contribution of improved flavour starts, expansion of unique city graphics, improved AI, and expanded alignments (among other additions) go a long way to rounding out what FfH2 started.
But. It’s still lacking polish …
Blogs, Blogs, Blogs...
Everything is always about blogging....
- Eglyntine -- "Fairness Is An Illusion We Do Not Provide Here..." - NLM - -- 00:52, August 3, 2013 (UTC)
Modmods Portal
After some discussion with Hyborem (the admin), I went ahead and made the Category page for Modmods, as well as the four most popular FFH2 modmods: FF, Orbis, RifE, and WM. (Since Master of Mana has decided to cut all ties with FFH2, it doesn't deserve a spot in the FFH2 Modmods page, but this can be up for debate owing to is heritage as WildMana.)
I've also made placeholders for all of the new civilizations--this was a bit tricky to figure out, as I think the original Civilizations page looks just fine with only the base FFH2 civs (as to not confuse any new FFH2 players coming to the wiki). Another problem with simply listing civs under modmods (e.g. listing the Scions of Patria under, say, the Fall Further modmod heading, is that the new …
Scenarios are now listed
Yesterday I was working all day long on listing all the scenarios - and writing the lore of many of them (much writing). In my opinion it was really nice in the end. Take a look at it yourself! I also remade the homepage a little. The old one was rather dull in my opinion, so I freshed it up a little with images with working links to some of the important content on this wiki.
In addition to this I uploaded a video of the custom-game into. I posted this on the home-page as well. Remember to turn on 1080p when you're at it!
A rather long day I guess, but I like to work with this!