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Asylum

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Asylum
Asylum
Requires:
Info:
  • +1 Unhappy
  • +1 Greatperson (Great Prophet)
  • +15% BeakerIcon
  • -25% War Unhappy
  • Can turn 1 Citizen into Sage
Enables:
Cost: 150 Production

StrategyEdit

It is possible to keep the asylums even if you switch away from Octopus Overlords.

BackgroundEdit

Unspeakable things occur in an asylum, bizarre experiments that boost the city's research and allow a scientist, but reduce the happiness. Despite the general unhappiness, few people complain in a city where an asylum is always looking for its next patients, so War Weariness is reduced.

Version HistoryEdit

.32b

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