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In Fall From Heaven 2, there are three alignments: Good, Neutral, and Evil. Alignment is not how a leader is perceives him or herself, nor is it how the public views the leader - it is where the leader is placed in the struggle against the apocalypse. Good leaders - consciously or not - fight to lower the Armageddon Counter, while Evil leaders are raising it. Neutral leaders are indifferent to the struggle between Good and Evil. Throughout the course of Fall From Heaven 2, a leader's alignment may change. The easiest way to change alignment is to adopt a religion which mirrors the alignment the leader wants. Adopting the Order or the Ashen Veil will set the leader's alignment Good or Evil respectively. Adopting Octopus Overlords or Council of esus will shift a leader's alignment from good to neutral, while adopting Runes of Kilmorph or Empyrean will shift a leader's alignment from Evil to Neutral. The only religion which will not shift a leader's alignment is the Fellowship of the Leaves. A leader's alignment can significantly change how Fall From Heaven 2 plays.

TheGood
TheNeutral
TheEvil

GoodEdit

Benefits

  • Hell Terrain will never spread in a Good civilization's cultural border.
  • Receives a diplomacy bonus with certain leaders (generally Good in alignment).
  • Can use the Overcouncil civic.
  • Can build Paladins.

Restrictions

  • Cannot use the Undercouncil civic.
  • Cannot use the Slavery civic.
  • Receives a diplomacy penalty with certain leaders (generally Evil in alignment).

Miscellaneous

  • Any civilization that adopts the Order religion as their state religion is automatically changed to Good alignment.

NeutralEdit

Benefits

  • Receives a diplomacy bonus with certain leaders.
  • Can use either the Overcouncil or Undercouncil civics.
  • Can build Druids.

Restrictions

  • Hell Terrain will not spread within a Neutral civilization's cultural border until the Armageddon Counter reaches 75+
  • Receives a diplomacy penalty with certain leaders.

Miscellaneous

  • An Evil civilization that adopts the Runes of Kilmorph or Empyrean religion will be shifted to Neutral alignment
  • A Good civilization that adopts Octopus Overlords or Council of Esus will be shifted to Neutral

Evil Edit

Benefits

  • Receives a diplomacy bonus with certain leaders (generally Evil in alignment).
  • Can use the Undercouncil civic.
  • Can build Eidolons.

Restrictions

  • Hell Terrain will not spread within an Evil civilization's cultural border until the Armageddon Counter reaches 50+, unless the civilization's state religion is the Ashen Veil.
  • Cannot use the Overcouncil civic.
  • Receives a diplomacy penalty with certain leaders (generally Good in alignment).

Miscellaneous

  • Any civilization that adopts the Ashen Veil religion as their state religion is automatically changed to Evil alignment.

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